Publications
Journal Papers
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Baghaei, N., Liang, H.N., Stemmet, L., Monteiro, D. Game Preferences of Players with a History ofDepression. Journal of Medical Internet Research (JMIR) Serious Games, 2020, in progress.
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Baghaei, N., Khaliq, I., Stemmet, L., Billinghurst, M., Liang, H.N., Naslund, J. Personalised Virtual Reality for Mental Health: A Pilot Study, Frontiers in Virtual Reality. 2020, in progress.
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Baghaei, N., Stemmet, L., Hlasnik, A., Liang, H.N., Hach, S. Supporting Depression and Anxiety using VirtualReality: A Scoping Review. Frontiers in Virtual Reality., 2020, in progress.
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Herbert, B., Baghaei, N., Wigley, G., Billinghurst, M. Distributed Augmented Reality Training Architecture: Towards a Distributed Cognitive Intelligent Tutoring Paradigm, International Journal of Artificial Intelligence in Education, 2020, in progress.
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Francies, X., Sharifzadeh, H., Newton, A., Baghaei, N., Varastehpour, S. Modelling Wear Patterns on Footwear Outsoles Using End-To-End Deep Learning. Computer Vision and Image Understanding, Elsevier, 2020, submitted.
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Reddy, L., Baghaei, N., Reinders, H. Persuasion via Gamification: Mobile Applications for Supporting Positive Behaviour for Learning (PB4L) Pedagogy, Research and Practice in Technology Enhanced Learning, 2020, in progress.
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Baghaei, N., Maddison, R., Fowler, A. Supporting Disease Prevention and Lifestyle Changes through Gaming. Games for Health Journal, Editorial, 2020, doi: 10.1089/g4h.2020.0161
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Xu, W., Liang, H.N., Wu, B., Baghaei, N., Yue, Y. Health Benefits of Videogames for the Ageing Population: A Systematic Review, Games for Health Journal, 2020, https://doi.org/10.1089/g4h.2019.0130.
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Baghaei, N., Naslund, J., Hach, S., Liang, H.N. Designing Technologies for Youth Mental Health: Preliminary Studies of User Preferences, Intervention Acceptability, and Prototype Testing, Frontiers in Public Health/Digital Health, Editorial, 2020, https://doi.org/10.3389/fpubh.2020.00045.
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Xu, W., Zhang, Z., Liang, H.N., Baghaei, N. Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames, Games for Health Journal 9 (4), 2020, doi: 10.1089/g4h.2019.0102.
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Baghaei, N., Hach, S., Brucker, M., Liang, H.N. MoodJumper: An exploration of game interface preferences in users with/out mood disorder. Frontiers in Digital Health, 2019, https://doi.org/10.3389/fpubh.2019.00220.
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Nand, K., Baghaei, N. Engaging Children with Educational Content via Gamification, International Journal of Smart Learning Environments 6, 2019, https://slejournal.springeropen.com/articles/10.1186/s40561-019-0085-2
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Barmada, B., Baghaei, N. Train-for-Life (T4L): An Interactive Learning Platform for Logistics, Safety and Security Professionals. International Journal of Smart Learning Environment 5 (21), 2018, Springer, https://slejournal.springeropen.com/articles/10.1186/s40561-018-0072-z, doi:doi.org/10.1016/j.cam.2018.02.025
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Baghaei, N., Nandigam, D., Casey J., Direito, A., Maddison, R. Diabetic Mario: Designing and Evaluating Mobile Games for Diabetes Education. Games for Health Journal, vol. 5, no. 4, 2016, pp. 270-278.
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Nand, K., Baghaei, N., Casey, J. Play and Learn: Designing Engaging Educational Games for Children. International Journal of Cognitive Technology, vol. 18, no. 1, 2013, pp. 28-35.
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Baghaei, N., Kimani, S., Freyne, J., Brindal, E., Berkovsky, S., Smith, G. Engaging Families in Lifestyle Changes through Social Networking. International Journal of Human Computer Interaction (ijHCI), vol. 27, no. 10, 2011, pp. 971-990.
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Berkovsky, S., Freyne, J., Coombe, M., Baghaei, N., Kimani, S. Exercise and Play: Earn in the Physical, Spend in the Virtual. International Journal of Cognitive Technology, vol. 14, no. 2, 2010, pp. 22-31.
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Baghaei, N., Mitrovic, A., Irwin, W. Supporting Collaborative Learning and Problem Solving in a Constraint-based CSCL Environment for UML Class Diagrams. International Journal on Computer-Supported Collaborative Learning (ijCSCL), vol. 2, no. 2-3, September 2007, pp. 159-190.
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Baghaei, N., Mitrovic, A., Irwin, W. Problem-Solving Support in a Constraint-based Intelligent System for Unified Modelling Language. Technology, Instruction, Cognition and Learning Journal, vol. 4, no. 1-2, 2006, pp. 113-137
Conference Papers
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He, P., Chang, L., Baghaei, N., Jelodar, M. Persuasive Virtual Reality for Medium Density Housing in New Zealand. in progress.
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Zhao, Y., Schnack, A., Baghaei, N., Stemmet, L. Effect of Introducing Avatars in a Persuasive Simulated
Virtual Store. ​International Conference on Persuasive Technology, 2021, in progress. -
Baghaei, N., Stemmet, L., Hlasnik, A., Emanov, K., Hach, S., Naslund, J., Billinghurst, M., Khaliq, I., Liang, H.N. Time to Get Personal: Individualised Virtual Reality for Mental Health Therapy. ACM CHI Conference on Human Factors in Computing Systems, Honolulu, Hawaii, USA, 25-30 April, 2020.
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Samarasinghe, D., Baghaei, N., Stemmet, L. Persuasive Virtual Reality: Promoting Earth Buildings in New Zealand. Proc of International Conference on Persuasive Technology, Aalberg, Denmark, 2020. Nominated for Best Paper award
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Boonrat, W., Vaidya, V., Baghaei, N., Sharifzadeh, H. Enhancing Customers’ Knowledge and Decision Making usingAugmented Reality. International Conference on Computers in Education (ICCE) 2020.
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Farzinnejad, F., Khezrian, H., Kasiri, M., Baghaei, N. Studying the Effect of Musical Advergames on Consumer Education and Engagement, Int Conf on Computers in Education (ICCE) 2020.
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Ahmad, A., Watterson, C., Lundqvist, K., Baghaei, N. Distance Learning Practices: A Reflective Study, International Conference on Computers in Education (ICCE) 2020.
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Monteiro, D., Liang, H.N., Baghaei, N. An In-depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality. Proceedings of the 18th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Sao Paulo, Brazil, 2020, in press.
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Ahmad, A., Watterson, C., Lundqvist, K., Baghaei, N. Teaching Cyber-security to Distance Learners: A Reflective Study, Frontiers in Education (FIE), Uppsala, Sweden, 2020.
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 Sharifzadeh, H., Francis, X., Newton, A., Baghaei, N. Prediction and Reconstruction of Wear Patterns on Footwear Outsoles. International Association of Forensic Sciences (IAFS), Sydney, Australia, 17-21 May, 2020 (postponed to 2021).
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Ballan, Y., Ahmed, A., Baghaei, N. LAMCO: A Layered Approach to Mobile Application Computation Offloading. 16th IEEE International conference on Wireless Communications & Mobile Computing. Limassol, Cyprus, 15-19 June, 2020.
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Baghaei, N., Hach, S., Khaliq, I., Stemmet, L., Krishnan, J., Naslund, J., Liang, H-N., Sharifzadeh, H. Increasing Self-Compassion in Young People through Virtual Reality, Adj Proceedings of the 18th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2019), Beijing, China, October 14-18, 2019.
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Francis, X., Sharifzadeh, H., Newton, A., Baghaei, N., Varastehpour, S. Feature Enhancement and Denoising of a Forensic Shoeprint Dataset for Tracking Wear-And-Tear Effects. Proceedings of the IEEE International Symposium on Signal Processing and Information Technology (ISSPIT), 2019.
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 Varastehpour, S. Sharifzadeh, H., Ardekani, I., Baghaei, N., Francis, X. An Adaptive Method for Vein Recognition Enhancement Using Deep Learning. Proceedings of the IEEE International Symposium on Signal Processing and Information Technology (ISSPIT), 2019.
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 Francis, X., Sharifzadeh, H., Newton, A., Baghaei, N. Varastehpour, S. Learning Wear Patterns on Footwear Outsoles using Convolutional Neural Networks. Proceedings of the 13th IEEE International Conference on Big Data Science and Engineering (BigDataSE/TrustCom 2019), Rotorua, New Zealand, August 5-8, 2019.
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Monteiro, D., Wang, J., Liang, H.N., Baghaei, N., Abel, A. SwarMotion: A 3D Point Cloud Video Recording Tool for Classification Purposes. Proceedings of the 13th International Conference on Multimedia and Ubiquitous Engineering (MUE2019), Xian, China, April 24-26, 2019.
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Samarasinghe, D., Latif, H., Baghaei, N. The Effectiveness of Virtual Reality Models in Promoting Sustainability in Construction Studies, Proceedings of the IEEE Global Engineering Education Conference (IEEE EDUCON 2019), Dubai, UAE, April 9-11, 2019.
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Baghaei, N., Hach, S., Liang, H.N., Brucker, M., & Schollitt, J. MoodJumper: Studying User Preferences of Game Players with History of Mood Swings, 10th International Society for Research on Internet Interventions (ISRII 2019), Auckland, New Zealand 2019.
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Monteiro, D., Liang, H.N., Abel, A., Baghaei, N., Monteiro, R. Evaluating Engagement of Virtual Reality Games based on First and Third Person Perspective using EEG and Subjective Metrics, Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality(AIVR’18), Taichung, Taiwan, 10-12 Dec. 2018. DOI: 10.1109/AIVR.2018.00015.
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 Monteiro, D., Liang, H.N., Baghaei, N. Correlating Gamers’ Brainwaves to their Subjective Feelings in Virtual Reality Games under Different Viewing Perspectives. Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry (VRCAI’18), Tokyo, Japan, 2018.
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 Halim, I, Casey, J., Baghaei, N. Designing a Virtual Reality Flight Simulator. International Conference on Computers in Education (ICCE'18), Metro Manila, Philippine, 2018.
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Nehring, N., Baghaei, N., Dacey, S. Improving Students’ Performance through Gamification: A User Study. In B. McLaren (Ed.), 10th International Conference on Computer Supported Education (CSEDU’18), Funchal, Portugal, 2018.
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Hach, S., Baghaei, N., Jauny, R., Hayward, C., Sarrafzadeh, A. (in press). MoodRush: Designing a Language-free Mobile App for Mood Self-assessment. Proceedings of 7th EAI International Conference on Wireless Mobile Communication and Healthcare (MOBIHEALTH’17) - "Transforming healthcare through innovations in mobile and wireless technologies", Vienna, Austria, Springer, 2017.
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 Reddy, L., Baghaei, N., Vermeulen, G., Hilton, C., Steinhorn, G. Designing Mobile Applications for Positive Behaviour for Learning (PB4L) Pedagogy. Chen, W. International Conference on Computer in Education (ICCE'17), Christchurch, NZ, 2017.
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Barmada, B., Baghaei, N. Train-For-Life: On-Line Interactive Training for Industry Learners. Chen W. International Conference on Computers in Education (ICCE'17), Christchurch, NZ, 2017.
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Nehring, N., Dacey, S., Baghaei, N. Providing Regular Assessments and Earlier Feedback on Moodle in an Introductory Computer Science Course: A User Study. Chen, W. International Conference on Computers in Education (ICCE'17), Christchurch, NZ, 2017.
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Baghaei, N., Casey, J., Nandigam, D., Sarrafzadeh, A., Maddison, R. Engaging Children in Diabetes Education through Mobile Games. P. Isaías, Proceedings of the 13th International Conference on Mobile Learning (ML), Budapest, Hungary, 2017.
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Hinds, M., Baghaei, N., Ragon, P., Lambert, J., Dajakaruna, T., Houghton, T., & Dacey, S. RunJumpCode: An Educational Game for Educating Programming. P. Isaías, Proceedings of the 13th International Conference on Mobile Learning (ML), Budapest, Hungary, 2017.
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Hinds, M., Baghaei, N., Ragon, P., Lambert, J., Dajakaruna, T., Houghton, T., Dacey, S., & Casey, J. Designing a Novel Educational Game for Teaching C# Programming. Bruce M. McLaren, 9th International Conference on Computer Supported Education, Porto, Portugal, 2017.
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Jauny, R., Hayward, C., Baghaei, N., Hach, S. (2017). MoodRush: Engaging Language-free mobile self asssessment of mood. ITP Research Symposium, Hamilton, NZ.
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Baghaei, N., Nandigam, D., Casey, J., Direito, A., Maddison, R. Evaluating Mobile Games for Diabetes Education, Ogata, H. et al., Proc. of the 23rd International Conference on Computers in Education (ICCE 2015). Asia-Pacific Society for Computers in Education, Hangzhou, China, November 30 - December 4, 2015, pp. 521-526.
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Maniam, A., Ranjit Singh, J., Baghaei, N. Determinants of Patients' Intention to Adopt Diabetes Self-Management Applications, Cunningham, S.J. & Rogers, B., 15th New Zealand Conference on Human-Computer Interaction (CHINZ 2015), Hamilton, New Zealand, 3-4 September, 2015.
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Baghaei, N., Casey, J., Ahmed, Y., Liang, H.N., Zhen, Y. Designing Mobile Games for Improving Self-esteem in Children with ADHD, Huang, R., Kinshuk, Chen, N.S., International Conference on Smart Learning Environments (ICSLE 2015), Sinaia, Romania, 2015.
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Nandigam, D., Baghaei, N., Liang, H.N. Mobile Devices as Support Systems for Health Behaviour, Yue, Y., Ariwa, E., IEEE International Conference on Computing and Technology Innovation (CTI 2015), 27-28 May, Luton, United Kingdom, 2015 – Best Paper Award.
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Nandigam, D., Tirumala, S., Baghaei, N. Personalized Learning: Current Status and Potential. Proc. IEEE Conference on e-Learning, e-Management and e-Services (IC3e). Melbourne, Australia, 10 - 12 December, 2014.
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 Nand, K., Baghaei, N., Casey, J. Enhancing Children's Numeracy & Te Reo Skills using Computer Games. Proc. 22nd International Conference on Computers in Education (ICCE). Nara, Japan. 30 November - 4 December, 2014.
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Casey, J., Nand, K., Baghaei, N. Designing Engaging Educational Tools for Improving Children's Learning. Proc. IEEE Frontiers in Education Conference, Madrid, Spain, 22-25 October, 2014.
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Jayawardena, C., Baghaei, N., Ganeshan, K., Sarrafzadeh, A. Designing a Socially Assistive Companion Robotic Wheel Chair: RoboChair. Proc. 6th IEEE International Conference on Robotics, automation, and mechatronics (RAM), Manila, Philippines, 12-15 November, 2013.
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Basheri, M., Burd, L., Munro, M., Baghaei, N. Enhancing Engagement and Collaborative Learning Skills in Multi-touch Software for UML Diagramming. 10th International Conf. on Computer Supported Collaborative Learning (CSCL), Wisconsin, USA, 2013.
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Basheri, M., Baghaei, N., Burd, L. A Multi-touch Interface for Enhancing Collaborative UML Diagramming. Proc. ACM Annual Conference of the Australian Computer-Human Interaction Special Interest Group (OZCHI), Melbourne, Australia, 2012.
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Basheri, M., Burd, L., Baghaei, N. Collaborative Software Design Using Multi-touch Tables. Proc. 4th IEEE International Congress on Engineering Education (ICEED), Penang, Malaysia, 2012.
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 Baghaei, N., Casey, J., de Vivar D. R., Harris, G. COMAC: Educational Games for Children with ADD/ADHD. Proc. 10th Asia Pacific Conference on Computer Human Interaction (APCHI), Matsue, Japan, 2012.
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B. Tomlinson, J. Ross, P. André, E.P.S. Baumer, D.J. Patterson, J. Corneli, M. ... Baghaei, N., Saper, C. Massively Distributed Authorship of Academic Papers. Proc. ACM Conference on Human Factors in Computing Systems (CHI) Extended Abstracts (alt.chi), Austin, Texas, USA, 2012.
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Chen, G., Baghaei, N., Sarrafzadeh, H., Manford, C., Marshall, S., Court, G. Designing Games to Educate Diabetic Children. Proc. ACM Annual Conference of the Australian Computer-Human Interaction Special Interest Group (OZCHI), Canberra, Australia, 2011.
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Christie, T., Lueg, C., Baghaei, N. PETAC: From Visualisation to Personalisation of Tag Clouds Proc. 12th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction (CHINZ), Hamilton, New Zealand, 2011.
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 Freyne, J., Berkovsky, S., Baghaei, N., Kimani, S., Smith, G. Personalized Techniques for Lifestyle Changes. Proc. 13th Conf. on Artificial Intelligence in Medicine (AIME), Bled, Slovenia, 2011.
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Holland, J., Baghaei, N., Mathews, M., Mitrovic, A. The Effects of Domain and Collaboration Feedback on Learning in a Collaborative Intelligent Tutoring System. Proc. 15th International Conf. on Artificial Intelligence in Education (AIED), Auckland, New Zealand, 2011.
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Christie, T., Lueg, C., Baghaei, N. Tag Clouds as Social Signallers. Proc. ACM Annual Conference of the Australian Computer-Human Interaction Special Interest Group (OZCHI), Brisbane, Australia, 2010.
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Freyne, J., Berkovsky, S., Baghaei, N., Kimani, S., Brindal, E. Improving Health Information Access through Social Networking. Proc. 23rd IEEE International Symposium on Computer-Based Medical Systems (CBMS), Perth, Australia, 2010.
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Kimani, S., Baghaei, N., Freyne, J., Berkovsky, S., Bhandari, D., Smith, G. Gender and Role Differences in Family-Based Healthy Living Networks. Proc. ACM International Conference on Human Factors in Computing Systems (CHI) —WIP, Atlanta, GA, USA, 2010.
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Berkovsky, S., Coombe, M., Freyne, J., Bhandari, D., Baghaei, N. Physical Activity Motivating Games: Virtual Rewards for Real Activity. Proc. ACM International Conference on Human Factors in Computing Systems (CHI), Atlanta, GA, USA, 2010.
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 Kimani, S., Berkovsky, S., Smith, G., Freyne, J., Baghaei, N., Bhandari, D. Activity Awareness in Family-Based Healthy Living Online Social Networks. Proc. International Conference on Intelligent User Interfaces (IUI), Hong Kong, China, 2010.
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Baghaei, N., Kimani, S., Smith, G., Berkovsky, S., Bhandari, D. SOFA: An Online Social Network for Engaging and Motivating Families to Adopt a Healthy Lifestyle. CSIRO ICT Centre Conf, 2009.
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Berkovsky, S., Bhandari, D., Freyne, J., Baghaei, N. Kimani, S. Physical Activity Motivating Games. CSIRO ICT Centre Conference, 2009.
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Baghaei, N., Freyne, J., Kimani, S., Smith, G., Berkovsky, S., Bhandari, D., Colineau, N., Paris, C. SOFA: An Online Social Network for Engaging and Motivating Families to Adopt a Healthy Lifestyle. Proc. ACM Annual Conference of the Australian Computer-Human Interaction Special Interest Group (OZCHI), Melbourne, Australia, 2009.
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 Berkovsky, S., Freyne, J., Coombe, M., Bhandari, D., Baghaei, N. Physical Activity Motivating Games: You Can PLAY, MATE!. Proc ACM Annual Conference of the Australian Computer-Human Interaction Special Interest Group (OZCHI), Melbourne, Australia, 2009.
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Baghaei, N., Mitrovic, A. From Modelling Domain Knowledge to Metacognitive Skills: Extending a Constraint-based Tutoring System to Support Collaboration. C. Conati, K. McCoy and G. Paliouras (eds), Proc. 11th International Conference on User Modeling, Corfu, Greece, 2007, pp. 217-227.
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 Baghaei, N., Mitrovic, A. Evaluating a Collaborative Constraint-based Tutor for UML class diagrams. R. Luckin, K. Koedinger, J. Greer (eds) Proc. 13th International Conf. Artificial Intelligence in Education AIED 2007, Los Angeles, 2007, pp. 533-535.
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 Gin, A., Baghaei, N., Hunt, R. Performance of Evolving IEEE 802.11 Security Architectures. NZCSRSC 2007, University of Waikato, Hamilton, New Zealand, 10-13 April, 2007, pp. 175-182.
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 Baghaei, N., Mitrovic, A. A Constraint-based Collaborative Intelligent System for Learning UML Class Diagrams. Proc. 8th International Conference on Intelligent Tutoring Systems, Jhongli, Taiwan, 26-30 June, 2006, pp. 176-186.
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Baghaei, N., A Collaborative Constraint-based Adaptive System for Learning Object-Oriented Analysis and Design using UML. Proc. 4th International Conference on Adaptive Hypermedia and Adaptive Web-based Systems, Dublin, Ireland, 20-23 June, 2006, pp. 398-403.
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 Baghaei, N., A Collaborative Constraint-based Intelligent System for Learning UML Class Diagrams. CWC 2006, University of Waikato, Hamilton, New Zealand, 11-19 February, 2006.
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 Baghaei, N., Mitrovic, A., Irwin, W. A Constraint-Based Intelligent System for Learning Object-Oriented Analysis and Design using UML. Proc. 13th International Conference on Computers in Education, Nanyang Technological University, Singapore, 28 Nov - 2 Dec, 2005, pp. 11-18.
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Baghaei, N., Mitrovic, A. COLLECT-UML: Supporting Individual and Collaborative Learning of UML class diagrams in a Constraint-based Intelligent System. Proc. 9th International Conference on Knowledge-Based & Intelligent Information & Engineering Systems, Melbourne, Australia, 14-16 September, 2005, pp. 458-464.
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 Baghaei, N., Hunt, R. IEEE 802.11 Wireless LAN Security Performance Using Multiple Clients. Proc. 12th IEEE International Conference on Networks, National University of Singapore, Singapore, 16-19 November, 2004, pp.299-303.
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Baghaei, N., Hunt, R. Quality of Service in Wireless and Mobile Networks. Proc. 4th International Conference on Wireless and Optical Communications, Banff, Alberta, Canada, 8-10 July, 2004.
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Baghaei, N., McLoughlin, I.V., Mehrotra, K., Kuo, S. Nonlinear Codebook Based Channel Estimation for Computational Efficiency in Multi-Antenna Wireless Systems. Proc. 14th Virginia Tech/MPRG Symposium on Wireless Communications, Virginia, USA, 9-11 June, 2004.
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Baghaei, N., McLoughlin, I.V. Channel Estimation Complexity Reduction Using Caching. Proc. IEEE 6th CAS Workshop/Symposium on Emerging Technologies Frontiers of Mobile and Wireless Communication, Shanghai, China, 31 May-2 June, 2004, pp. 209-212.
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Workshop Papers
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Baghaei, N., Hach, S., Khaliq, I., Stemmet, L., Krishnan, J., Naslund, J., Liang, H-N., Sharifzadeh, H. Increasing Self-Compassion in Young People through Virtual Reality, ISMAR (IEEE International Symposium on Mixed and Augmented Reality), 2019.
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Baghaei, N., Kimani, S. Increasing Health Literacy through Web-based Collaborative Learning in Health-related Social Networks, INTERACT workshop on Promoting and Supporting Healthy Living by Design, 2011.
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Baxter, G., Dow, L., Kimani, S., Baghaei, N. Promoting and Supporting Healthy Living by Design. Proc. 13th IFIP TC13 Conference on Human-Computer Interaction (INTERACT), Portugal, 2011.
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 Baghaei, N., Kimani, S., Freyne, J., Smith, G., Berkovsky, S., Bhandari, D. Engaging Families to Adopt a Healthy Lifestyle through an Online Social Network. Annual Conference of the Australian Computer-Human Interaction SIG (OZCHI), Designing for Healthy Living workshop, 2009.